Peanut butter and jelly. Brady and Belichick. Shyamalan and unquestioned artisitic direction. Classic sci-fi posters and space ship dice. Are there four better examples of pairings handcrafted by God himself? The tragically underappreciated Quantum by Eric Zimmerman is an elegant game of area control with a modular board that lets 2-4 players create insane armadas of space ships (dice) that are vying for control of the galaxy. And while the dice space ships contribute to the elegance of the system, many complain that it detracts from the overall evocation of theme and heart. We’re here to help.
After the 60 minute play time, players can expect the following:
- Fruition of the Dunning-Kruger effect in the field of Quantum Mechanics
- Denouncement of clunky mechanisms in Ameritrash games
- Forgetting the archetypes of dice mechanics in all other dice games
- Infinite debates on speed and power
Food for Conquest

- Mars, Galaxy, and Milky Way bars
- Astronaut Ice Cream
- Sun Chips
- Moonpies
- Starbursts
- Shattered Jollyranchers or Pop Rocks (in case you lose any of your Quantum Cubes)